Head out into the world and accrue a small fortune (it’s not actually that much) or work off the debt by performing tasks for the townsfolk. When you return to town, you’re blamed for the whole thing and told you have 5 days to pay off Waking on a beach with no possessions, you learn that your ship sank and most of your party is dead. Your protagonist is an amateur adventurer whose last voyage went sour. It’s not that Outward Definitive Edition is bad – in fact parts of it are very good – it’s just that it suffers from a pretty bad case of jank in places. I was hoping that in the years since my initial look Nine Dots would have added a little more polish to the experience though. Having reviewed Outward a few years ago, I already knew what to expect going into the PS5 version. In practice, however, it’s less appealing, and certainly a far better for for PC than console. A lush, sprawling world, dozens of enemies, gear, loot, magic, and just enough of a survival element to keep things interesting. Better than nothing, I guess.Outward: Definitive Edition is one of those epic fantasy RPGs that always look really good in screenshots and trailers. Still, it’s great to play, and same-screen co-op is way more viable performance-wise now. Even though the performance is much improved over the PS4 version, I still expected more on a PS5. It wasn’t a looker then, and it’s not a looker now. An improvement over the original game to be sure, but that’s not saying much. The graphical enhancements are more of a mixed bag however. I already loved the music in the base game, and this is just more of what I loved, with more tunes added to the soundtrack. In the case of music, it’s a lateral improvement. And that’s just the tip of the iceberg.įinally, the graphics and music were touched up. And brutal RNG drops for quests and crafting have been smoothed out to be fairer. To make things harder, to be clear, as this is Outward after all. Monster spawns in Dungeons were changed with an eye for difficulty and variety. Combat and everything involved was rebalanced and smoothed out. In response to fan feedback, as well as things the developers themselves didn’t like, almost everything in the game was touched in some way. It’s not just the DLC that’s been reworked though, it’s the whole game. The coolest part of the game remains the ability to go full splitscreen co-op, the only RPG I know to ever try something like it.
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